Striking

Striking is the unarmed combat skill cover strikes with any part of your body. Whether you use bar brawling, karate, or Boxing the strikes involved are covered in this single skill. Because of this it has specialties for a particular martial art you chose to focus in. Though this also means like JKD strikes from one style mix with others. Martial arts are predominately formed by picking a selection of relevant applications.

Applications

  • Hypnotic Hands: Requires Hypnotism, SAV based,
  • Pressure Strike: Physiology, LOG based,
  • Precognitive Parry: Requires Precognition, PER based,
  • Combat Awareness: PER based,
  • Aggressive Parry,
  • Attack From Above,
  • Axe Kick, This is a kick which involves bringing your leg up and then slamming it down onto the enemy heel first.
  • Back Kick/Strike, This allows you to make a strike or kick behind you without changing your facing or flailing wildly.
  • Counterattack, This involves attacking instantly after having defended against an attack to exploit the time it takes to regain their posture.
  • Disarm, This is a strike that tries to force the enemy to drop a weapon.
  • Ear Clap,
  • Elbow Strike,
  • Exotic Strike,
  • Eye-Gouge,
  • Eye-Grab,
  • Eye-Rake,
  • Eye-Poke,
  • Hard Eye-Poke, Rather than simply trying to blind an opponent this eye-poke seeks to drive a finger right through the socket and into the brain.
  • Feint,
  • Ground Fighting,
  • Hammer Fist,
  • Head Butt,
  • Jam,
  • Jump Kick,
  • Drop Kick,
  • Elbow Drop,
  • Kicking,
  • Knee Drop,
  • Knee Strike,
  • Low Fighting,
  • Low-Line Defense,
  • Push Kick,
  • Spinning Strike,
  • Stamp Kick,
  • Sweep,
  • Two-Handed Punch,
  • Uppercut,
  • Dual-Strike,
  • Dual Parry,
  • Fighting While Seated,
  • Flying Jump Kick, Cinematic,
  • Grand Disarm, Cinematic,
  • Piercing Kick,
  • Piercing Strike,
  • Pole Vault Kick, Requires Jumping,
  • Springing Attack, Cinematic,
  • Timed Defense,
  • Whirlwind Attack, Cinematic,
  • Breaking Blow,
  • Power Blow,
  • Clinch,
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