Smallarms is a general term for handguns, sub-machineguns, and other shorter firearms.
- Firing Behind, the character can fire under the armpit, over the shoulder, or between their legs to shot behind them.
- Shoot from the Hip,
- Close-Quarters Battle,
- Dual-Weapon Attack,
- Enemy Fast Draw, Cinematic, This lets the character draw a weapon carried by another person.
- Rapid Fire,
- Flanking Fire,
- Jam Clearing,
- Precision Aiming,
- Quick Shot,
- Retain Weapon,
- Targeted Attack,
- Two-Handed Thumbing,
- Whirlwind Attack, Cinematic,
- Akimbo, This allows a character to open doors, reload, and other simple tasks while holding a weapon in each hand.
- Area Defense, Cinematic, This is a form of parry usable against projectiles by firing projectiles at them.
- Ricochet, Cinematic, Characters can bank bullets off surfaces to hit targets they otherwise couldn't hit.
- Bullet Bending, Cinematic, Characters using this can send a bullet on a curving arc around simple cover.
- Hole Cutter/Ballistics Breakthrough, Cinematic, Characters using this can use bullets to cut openings in a surface.
- Fast Draw,
- Gazing Fire, Cinematic, Characters are adept at grazing a target rather than hitting them directly.
- Quick Fingers, Characters can adjust a weapons controls without having to pause as long as one hand is free.
- Melee Shooting, Characters are adept at firing within 1 meter of themselves.
- Close-Contact Shots, Close-Contact Shots are point-blank with the barrel against the target.
- Pistol Whipping, This is using the weapon as a blunt object to strike someone with.
- Quick-Swap, this is exchanging a weapon between hands.
- Skip Shot, a non-cinematic version of Ricochet which halves damage and only works on partial exposed targets.
- Off-Hand Shooting,
page revision: 6, last edited: 31 May 2012 12:38