Things you need to play
- People and a place to play (on or offline).
- Someone willing to act as GM.
- 6-sided dice.
- 20-sided dice.
- Pen and paper, or the digital equivalents of such.
- The core rules here.
- Some imagination.
6-sided dice are used for most damage rolls and are usually meant when you see 1d or 2d+1, etc. While 20-sided dice are used for skill rolls and other contests between characters.
The Gaming Session
Each group of players will decide when, where, and for how long they will meet. This meeting is what we call a 'gaming session'. No two groups are usually alike and people often have to work around their schedules. This is one reason many groups have moved to playing online rather than in person in recent years. Also with a wider area to draw other players from you have a better chance of finding someone else that likes the same things as you do. However when possible an in person group still has a better feel to it in most cases and doesn't need to worry about technical difficulties.
The Game Master
Every group should decide n a single game master or create a rotation for game mastering depending on what works best for them. The GM has a large task as they have to keep track of what is supposed to happen for the story to unfold, describe events as they occur, keep track of the characters in the game, and oversee resolution of the players actions.
Game Mastering is not easy, which is why having a good rule system and good resources can be so important. It can however been quite exciting to be the guide to creating complex interactive stories and for some this makes it very worthwhile. We at ORPS encourage GM's to create and expand on the core system we give them to make rich and entertaining worlds for their players and even for other people to share in.
Keeping track of information is important. For the players they need to keep up on the collective information about their characters, which constantly evolve and change over time. On the other hand GM's have a wide variety of information they need to keep track of. Some players also prefer a synopsis they can read to refresh their memory of events from the last game, so someone may need to record what happens for this.
For player sin person pens and paper still work very well. For others though new technologies like tablets, laptops, and wikis provide instant access to ever changing information. ORPS is a supporter of Obsidian Portal as an easy place to track all the details of a campaign and the things within it. We are not yet listed in Obsidian Portals list of RPG systems, but that will change.
At it's core what makes Roleplaying so compelling is the ability to use your imagination to step outside yourself and do things you would never normally do. I think we can all agree that most of us will never slay demons, cast magic, wield psionic powers, fly through space, or work for nefarious secret societies. However we can within an RPG. Letting yourself live out your fantasies for a few hours a week or month can be very therapeutic.